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The maps for this gametype are very large and have a variety of paths to choose from to reach the objective. Too often have I spawned right next to an enemy player, or even in the middle of a gunfight and gotten killed. Spawning needs some work, especially for FFA. Mutliplayer: -Most maps are too small and have poor map flow. You only play as Master Chief for 3 levels out of 15. The 3 AI teammates are incredibly stupid and basically worthless. For example, a Hunter will now go berserk when their bond brother dies, becoming much more aggressive and powerful. Enemy AI is nothing particularly impressive, yet some mechanics are very welcome. The Forerunner enemies are especially improved since Halo 4, as are their weapons. There is a very good amount of enemy variety. Most environments consist of hallways that lead into large open hallways with platforms to climb on. The characters in the story are boring and lifeless, they never have anything clever or memorable to say and provide little reason to care about them. It just meanders along until it ends abruptly, almost as if a final level was cut. If you haven't read any of the books, you wont have a clue who half the characters are. It relies far too heavily on the assumption that the player is familiar with the expanded universe from the novels. Campaign: -Halo 5's story is a confusing mess. Grunt voices are annoyingly high pitched and try too hard to copy the humor of the grunts from the original trilogy. This is not the fault of the voice actors, they clearly have talent, but whoever directed them did a poor job to capture my attention. Most songs are either poorly made remixes of older Halo music, or just wander aimlessly until they end. The textures themselves are pretty bad, texture popping is everywhere and things in the distance are blurry. Unfortunately it sacrifices resolution, texture quality and animation to achieve this. The game runs at a consistent 60 frames per second for the most part.
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Performance: -You will need to download a 9 GP patch on day one. Too many bleeps and bloops for dealing and receiving damage. The HUD is very clean and informative, but some of the HUD's sound elements are annoying.
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Vehicles are durable and easy to control, with the exception of the Scorpion tank, which has awkward turning. Almost every gun is viable and worth using in a variety of encounters, yet lack the "oomph" that makes firing a gun fun. Almost every gun is viable and worth using in a variety of encounters, yet lack General game play: -Movement feels decently fast and fluid.
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While you may experience some bumps and bugs during this beta period, it does mark the official start of Halo Infinite Season 1, with all day-one maps and modes enabled as well as the full Season 1 Battle Pass.General game play: -Movement feels decently fast and fluid. "But as we prepare for a significant increase in the number of players jumping into Halo Infinite on launch day, December 8th, we want to ensure all our systems are good-to-go. "Our previous Multiplayer Technical Previews went a long way to battle-testing our services and infrastructure," wrote Staten. On the Halo Waypoint blog Staten explained that the surprise launch of the game was being treated as a beta – meaning you could potentially run into bugs, see changes, and more – because the team expects an even larger influx of players next month and wants to be able to prepare. 343 has also extended the multiplayer mode's first season Battle Pass until May 2, 2022. Halo Infinite's head of creative, Joseph Staten has clarified why the early release of the game's multiplayer mode is being treated as a beta until the full game's official release date on December 8.